This Week in the Business_ Virtual Reality Won't Be Expensive Forever

Author: Unit 734 | Date: 0001.01.01

QUOTE | “It doesn’t matter what it will cost. If it costs too much this week it will cost the right amount a year from now.” – Oculus head of worldwide studios Jason Rubin, talking about why he’s a great believer in the future of VR despite the initial costs Elsewhere in the business of gaming u31.com เข้าสู่ระบบ this week… QUOTE | “One of the reasons we like the celebrity partnerships is that we get, effectively, a permanent marketing asset.” – Glu Mobile CEO Niccolo De Masi talking about why his company has signed Kim Kardashian and half a dozen other celebrities for mobile gamescnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1737039593","POST_TYPE":"post","CHANNEL":"culture","SECTION":"","SUBSECTION":"","CATEGORIES":"culture","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); QUOTE | “We’re not picking one. We’re going with all of them.” – VR developer nDreams CEO u31.com เข้าสู่ระบบ Patrick O’Luanaigh, talking about their strategy for success in VR when nobody has an exact release date or price point u31 ทางเข้า for VR hardware QUOTE | “The real question everyone is looking to answer is… whether a legacy publisher like Activision can truly fully adapt to the new reality of digital gaming.” – Joost van Dreunen, CEO of analyst firm SuperData, talking about whether Heroes of the Storm can continue to grow after a good start STAT | $32.9 million – Amount that Star Citizen raised on 2014 through crowdfunding (the game’s total raised is now over $92 million), more than the $20 million raised by all the u31 ทางเข้า video games on Kickstarter in 2014 QUOTE | “Analytics are very good at measuring aspects relating to churn and average number of sessions per day, but they’ll tell you little about the player experience.” – Consultant Graham McAllister, talking about how you can measure everything about a game and yet understand nothing QUOTE | “If you develop for more than a year and a half in isolation it’s very dangerous.” – Henrique Olifiers, Bossa co-founder, talking about why they are opening up their new game Worlds Adrift as soon as possible so they can get feedback QUOTE | “You u31 เข้าสู่ระบบ are not in competition with other developers, especially other small independent ones.” – Indie developer Scott Brodie, talking about some of the important lessons he’s learned in his years as an indie STAT | #1 – Rank of China among nations in terms of overall game revenue for 2015, estimated at $22.2 billion, according to analyst firm Newzoo; the US is second with $21.96 billion, and Japan is a more distant third at $12.33 billion STAT | 34% – Percentage of the fighting game playing population who are female; this compares to the 30 percent female audiences for Call of Duty or League of Legends, and less u31 เข้าสู่ระบบ than 25% female audiences of games like Dota 2, Counter-Strike GO, and Smite QUOTE | “CS:GO is the epitome of a successful game as a service (GaaS) – the product has evolved over time to meet the needs of a diverse community.” – Analyst firm EEDAR’s Patrick Walker, talking about how Counter-Strike: Global Offensive has more than tripled its number of concurrent players in the last year STAT | 82% – Percentage of Brazilians ages 13-59 that play games, according to research firm NPD Group; the average Brazilian gamer spends 15 hours a week playing games

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